
Note: I don't usually use slashdong as a personal blog like this,
but as the page grows, there's a lot of interesting things that
happen to the person running it. This post is about the realization
of what being a sex toy engineer really means. After this, we'll get
back to covering cock sucking machines and aluminum dildo thrusters,
I swear. :)
Photography is a wonderful thing. Pictures that make you think.
Pictures can combine seemingly unrelated objects and situations that
when put into a frame, express some new meaning that would've been
missed if it the moment were experienced in the flow of time. You know
it's real, you know it hasn't been photoshopped, mainly because you
were there, you are in the picture. Hell, it was taken with your
camera. You remember the person that snapped it for you, thanking them
for their time, and wishing you hadn't forgotten the USB cable so you
could look at it and upload it right then. Life moves on, lectures to
go to, dinners to have, advertising arrows to shoot...
Yet, when you get home, you look at the image, and wonder... Did that
really happen?

Can you spot the dildo in this picture? How about the vibrator?
The last 10 days has been an absolute blur. It feels like I've been
gone at least a month, but the relatively short time it took to catch
up on my RSS feeds says otherwise. Here I am, back where I started, in
front of a desk that's a clutter of wires and sex toys and the iPod I
forgot to take with me. This is the first writing I've done since I
got home, and it feels like a new beginning.
Before I go into a synopsis of what happened during my grand two stop,
one continent WORLD TOUR, I should probably mention that this was
really my first time out as what could be considered the "public face"
of Slashdong. I started Slashdong back in January, and up until now,
I'd never really met with anyone that knew me solely through the site.
I joke about it with friends, but they'd all known me well before the
site went up. Never had I met people that knew me solely as qDot, sex
toy and teledildonics engineer. I was nervous and really had no idea
what to expect or how to act (the correct answers being "anything" and
"no need to act, just be myself"), as would become obvious later.
There were really a total of 3 events in the trip, though some of them
encompassed multiple meetings: Meeting other engineers, the Linden Lab
visit, and the Austin Games Conference.
The first meeting happened in San Jose, in response to the message I
posted on here about being in San Jose and wanting to meet up with
people. Some interested parties responded, and we met for drinks
during the startlingly little free time that I had (I was there to
work, after all :) ). This meeting was nothing short of amazing. Sure,
I talk to ridiculously smart, interesting, and creative people all the
time through email and instant message, batting back and forth
drawings and schematics, and brainstorming about new things to be
built. But facetime with these people is a whole other experience.
It's so nice to have real conversations with actual people, on topics
we're all almost obsessively interested in, with an amazing amount of
diverse experience between us.
It was then I realized, I need to get out of Oklahoma.
I'm sure most everyone is wondering "Well, what did you talk about?
What new grand orgasmic schemes were hatched? What amazing, life
changing devices will be released?!" To those people, I say, show the
fuck up next time. However, it's worth noting that the To-Do board
here at NP Labs is now full of months worth of horribly naughty things
to build.
The second visit was to Linden Lab, creators of the
Second Life world that I'm currently enamoured with. Now, unlike
the first trip, this was to a place where I'd done both
sex oriented and "clean" projects, so I wasn't sure what to
expect.
After a hasty drive from SJ to SF and paying a rather high amount for
parking because I didn't want to deal with finding a space on the
street, I hiked up the hill to LL (since every direction in SF is
uphill apparently), got buzzed in, and then looked around like a deer
in headlights until Vektor and Jeska found me and we started the tour.
I had no idea what LL knew of me. Sure, I do neat projects, but
there's 60k+ other people in the world too, and they're busy trying to
keep things running. How can they keep up with the exploits of a silly
engineer with too much free time? Apparently, they never sleep. They
either work or are in SL.
It was then I realized, I need to get out of Oklahoma, and work at
Linden Lab.
There were two levels of employee reaction to finding out who I was,
depending on the project mentioned. Assuming the LifeCycle was
mentioned, it would elicit anything from a "cool, that was neat" to a
"Oh, have you thought about (15 minute conversation about new ideas
which happened REALLY fast since I only had 30 minutes to tour the
place)." However, if the Sex In Second Life/Teledildonics projects
came up, people seemed to get really giggly and excited, and were all
like "DUDE, YOU'RE THAT GUY!!! AWESOME!". Apparently "Teledildonics"
has become the Word of the Year at Linden Lab (I better get a plaque
for that!).
Now, I suppose I should've expected this. It goes along with the basis
of Slashdong. Everyone understands sex. (Almost) Everyone enjoys sex
to one extent or another, and it's a hell of a lot easier to
understand than all of the logistics of hooking up an exercise bike to
a virtual world. I guess I just wasn't used to talking about that
specific project in a place that I desperately hope to work someday.
By the end of the week, I'd totally be over that.
After the whirlwind tour of LL, I headed home, then drove out to
Austin for the Austin Games Conference. A full writeup of this
will be happening over on Nonpolynomial Labs, but I'll cover the
Sex In Games talk here, as I'm sure that's what everyone is interested
in.

She's the head of the IGDA Sex In Games SIG, and lead designer on the
Playboy The Mansion Game. He creates sex toys for video games. They
fight crime!
The Sex In Games talk featured Brenda Braithwaite, the chair of the
IGDA Sex In Games Special Interest Group, and all around
fucking awesome woman. We'd been talking quite a bit through email for
the past 6 months or so, but we'd never actually met, so we both had
no idea what to expect. Of course, I'd seen her on various TV shows
before, but she'd only known me through email and my pages. Oh, the
ways I could've turned out. However, we all know how incredibly
intelligent, cool, and sexy I am, so the meeting went great. I had
just planned on bringing hardware to have on the table while she did
the talk, but she actually asked me to speak for a few minutes at the
end of the talk.
Hyperventalation insued.
Her talk (or at least, what I saw of it while I was busy scribbling
notes to myself about what I was going to say and having the violently
nice Jeb Havens of Cyberlore reassuring me that I was going to come
out of this alive) was very interesting and funny, covering the
history and current climate of sex topics in video games. The crowd
was both entertained and receptive. However, since I've got to write
about it for at least 2 other blogs than this one, I'm just gonna go
ahead and skip the fawning and get to my part. That's the fun of
writing for the blogs I own. :)
Public speaking is one of the largest fears of the general population,
moreso than death. There's supposed to be a million ways to get over
it, including visualization of the audience in their underwear.
Me? I'm taking a butt plug on stage from now on. It's the ultimate
equalizer.

If only the audience knew what was on that chair...
I used my 4 minutes of talking time to its fullest, explaining the
idea behind Slashdong and the SeXBox, as well as giving a quick
software driven demo. Reaction ranged from nervous laughter to
laughter of disbelief. In other words, positive. Incredibly positive.
No (audible) gasps, noone stomping out the door, just a room full of
people having a good time and realizing that yes, you can turn any
video game into a sex toy.
After the talk, I had many people come up and say they enjoyed the
talk immensely, that it'd made them think about new ways of
experiencing video games. Lots of interested press, with not one
negative response.
This brings us back to the first picture in this article, as it was
taken minutes after the talk ended.
I was smiling, I was happy. This was an awesome way to begin. The
hardware worked, the software worked, the hastily prepared
presentation worked. Yet, for some reason, all of this roaring success
couldn't possibly get in the way of my screwed up self esteem. I'm
still not used to walking up to people and saying "Hi, I make adult
interaction products for video games." The line I usually use is that
I make "Input and haptics research hardware," followed by a somewhat
awkward discussion where I explain in painfully technical and geeky
terms the products I'm trying to make with Nonpolynomial Labs, and the
other person restates them in human terms until we either come to a
point of understanding or else give up and talk about the weather. Why
this is, I have no idea. I was at the conference to show sex toys, and
that's what I did. No shame in it, nor should there be, considering
all of the incredibly positive feedback.
This all revolves around the fact that I wasn't planning on Slashdong
becoming the main hub of the NP Network, and I'm still coming to terms
with not feeling like sex is a cop out for immersive environments for
some reason. I was so wrapped up in doing things academically, in
creating complex research hardware for universities and think tanks,
that when the monster of Slashdong got horribly popular, I wasn't
quite sure how to deal.
I was lamenting (er, fuck that, too emo, complaining) about this on
the Second Life IRC channel earlier, saying how I was surprised at the
fact that the SeXBox was getting so much press. Pathfinder Linden said
something that really made me think... "Innovation is Innovation".
Now I realize, I just need to shut up and enjoy it. I'm a genius, and
the world is begging for more. Why hold back?
So, with that...
Hello.
My name is qDot.
I am a Sex Toy Engineer.
Prepare to die.
P.S.: Every Foster's Home For Imaginary Friends fan can thank The
Woman for the artwork on the SeXBox at the show.
I LIKE CEREAL.