Metafetish

72 Degrees

72 Degrees

Even though we try to stay mainly a sex toy/sex tech blog, there's just some little designy part of me that likes posting ergonomics and furniture design stuff every so often. Maybe I have some deep seated need to be the dirty version of Funfurde or something.

So, with that in mind, I present 72 Degrees, or "The table that stores your porn". Closed with a lock that can only be opened by a ring, the table has a secret compartment made to fit a teenager's porn stash perfectly, away from the moral compasses of snooping parents.

Now, not only is the basic idea cool in the "YOU CAN PUT YOUR WEED IN THERE" sorta way, but the name itself is just absolutely fucking brilliant. For those of you too lazy to open the link, 72 degrees is apparently the average angle of a healthy erection. It's also the angle that the locked portion of the table opens to.

I love designers with senses of humor.

MMOrgy: Spend The Night Suspends Production

Originally written by Isabelle Pavlova for mmorgy.com

Spend the Night, the online dating game/service in production by Republik Games, has suspended development due to funding issues. Whether or not the game will resume production at a later date is up in the air, with the company needing to find new investors before any more progress can be made.

The press release from the company is included in the extended post.

Republik Games Hits Funding Snag; Company to Suspend Production on
Spend the Night Game

HOLLYWOODMarch 31, 2006  Republik Games announced today that the
company had not completed an anticipated round of equity financing and
as a result, would be suspending production on its flagship game,
Spend the Night. The company had previously raised an undisclosed sum
in two funding rounds and was well into production of the
erotically-charged game.

"The past few weeks have been a rollercoaster for the company" said
CEO, Robert Coshland. "We had a single day record of 1.8 million hits
on our website, we’re being included in a documentary on the future of
video games, and we have over 100 people join our mailing list
everyday. Unfortunately game development is expensive and attention
doesn't translate into operational funds. " Coshland indicated that 12
people were affected by the shut down. "Republik Games intends to
focus on raising new capital. It’s not just an incredible product—it's
a solid business proposition and we have the research, the materials,
and the numbers to back it up."

GDC Conference Wrapup

It's really hard not to sit here, look back on GDC, and not be seriously fucking depressed. Simply put, there's just too much to do in 5 days, and when you're sick (I picked up some sort of con crud on the way in to San Jose, and am still recovering), that makes it even harder. I know I made a lot of great connections, I met lot of really awesome people, I didn't miss too much at the parties (I saw nothing NEAR roomba frogger level at GDC, which obviously means people weren't drinking enough), but still, when you go through your daily blogs and realize "Oh SHIT, that person was there?!", it's kind of a downer. Now, you've gotta realize, there's like, 12,000 people at GDC, and it'd be impossible to ferret out everyone I wanted to meet, but I suppose that'll just drive me for next year. I'm nothing if not oblivious to common sense.

Here's the coverage I've found of the Sex In Games Lecture:

4Gamer Coverage - Japanese Link

YoshiNogi Coverage - Japanese Link

Linden Ops - Phoenix Linden's Observations

While the lecture did go very well, I think the much more important event was the "Murder, Sex, and Censorship" panel, which has been getting a good bit of coverage. Whether you liked their arguments or not, it was good to see some discussion on the issue at a game conference.

In terms of other things bloggable, well, I'll be talking about the AmBX presentation over on Nonpolynomial Labs here in a bit, but I'll just go ahead and say that I was slightly underwhelmed.

Anyways, my takeaways from GDC:

  • Don't get sick before conferences.
  • Driving sounds nice until you're doing it.
  • 15 hours into driving, nothing sounds nice. NOTHING.
  • This is a conference about making things that people use to have fun. The bet for the best contacts is to find the people who look/sound like they're having the most fun making things that make other people have fun, and listen to them well.
  • Only CEOs can do their hair like that. Don't even try. They go to college for this stuff.
  • "Game Design Ninjas" need to learn some social ettiquite
  • No one in the game industry wants to hire a robotics engineer. Remember the last robot in gaming? The NES ROB? Yeah. (All of you who know about the Aibo PS2 interaction game Deka Voice get a gold star next to your name.)
  • Therefore, be a software engineer. Yes. Software. Recruiters like software.
  • It's kinda weird to wave sex toys at a conference and then go hand out your resume. Just make sure to put away that tag that proclaims you "GOD OF TELEDILDONICS" before you hit recruiters row. While it may strike up a fun conversation, it can be a little offputting when you ask "So, what positions do you have open?".
  • The talk you go to will probably be good. The other 10 you miss going to that one will be just as good.
  • Game design is hard. But really fucking neat.
  • Tutorials are way, way better when the presenter is wearing a top hat. (The fact that it's a renowned game designer doesn't hurt either, but the hat, it rules.)
  • Come to think of it, hats are an VERY important thing, as long as your hat isn't like anyone else's hat. The Hat People will always find each other. The Hat People are powerful. You will know the Hat People. You will know us by our Hats.
  • If you are introduced to someone stupidly famous, STFU and enjoy listening to them talk to someone they actually know. You'll learn way more than just blurting out "HOLY SHIT DID YOU KNOW YOU MADE (insert game here)?!"
  • Just because it's a game conference doesn't mean the art wall can't resemble something from a Sci-Fi/Fantasy con. When the Sex in Games lecture features your art wall, maybe you should take a step back and consider your judges (and the "FBI: Female Boob Inspector" pins they're wearing).
  • If you are wearing a shirt that lets other people know you are you, make sure that shirt doesn't happen to match the volunteer shirt color.
  • Someone will always have a cooler business card than you. Business card envy is a very, very serious matter. If you are at the top of the business card food chain, you wield a position of supreme, ultimate power. Just flash your card and people will "Oh Shinyyyyyyyy" into submission. I'm looking at you, Amaze Entertainment. You know what I'm talking about.
  • If you're new and made one decent, lasting connection to someone who's been in the industry a while, consider it a successful conference. However, for every contact you got completely shitfaced with and can't remember their name or what you said, subtract two meaningful contacts.
  • And, by far the most important lesson, a lesson I learned from a wise, hat wearing man: everything tastes better in glasses lit up by LEDs, but especially martinis. Having had a lit up LED martini, I must say, motherfuckers need to lay off on the vermouth, but I'll let it slide 'cause damn, it was pretty.

My relatively small flickr set from GDC is behind this link. Mostly driving pictures. And a really shiny dumptruck.

Next up, SIGCHI in Montreal, April 23-24, 2006. Until then, back to Sex Toys.

SXSW Conference Wrapup

Ok, so I realize SXSW ended like, 2 weeks ago, but I never did get a chance to post about all of the wonderful, wonderful press that came out of our session there.

GuideLive - SXSW: Sex By Southwest

Reciprocal Demand - Austin Chronical

Sex Alive and Well in Video Games - CNet

SXSW: My Blue World: Game Experts Give Red Light Talk

Fleshbot - Sex in Video Games at SXSW

Lots of good press from the panel, but of course, the panel was not the big part of the conference.

Oh, lordy no. If you technorati SXSW and Sex and Video Games, you won't get too many posts.

But just try "roomba frogger", and, well, holy shit.

Yes, I was a picture taking bystander of the rather famous activities happening that night. Thanks you, Daniel, for pointing me out as the "an expert in teledildonics" in the middle of an article already full of dubious activities. It was quite funny to watch all of the forum threads about how many babies we could've killed followed by "Wow, dude, Teledildonics is a fucking awesome term!".

See? Told you Slashdong was about education!

Anyways, my picture set of roomba frogger is up on Flickr now, just in case anyone is still interested in this admittedly aged meme.

Other than that, SXSW was great, I was very glad to be able to party with the Clickable Culture/Make Magazine/Second Life Herald/Electric Sheep Company/The Escapist/whoever else I met up with. I've still got a ton of business cards to go through. Urf.

GDC - Mission Accomplished

I just waved a sex toy at GDC.

My work here is done.