Metafetish

The Toy Returns - This Time on Android

The Toy Returns - This Time on Android

My god, they really, actually lived through the past 5 years. I first reported on The Toy 5 years ago, and at that point, no one could get the badly named bluetooth dildo controlable via SMS messages to work. I knew at least 4 people who had one, I'm not sure I ever found anyone who got it working on the old bluetooth interface. So, without a product ever reported working, they lasted through 'til today, and have just released a new control application for Google's Android Mobile Phone OS. This is now the second Android vibrator control app I'm aware of, dildroid being the other. It's also yet another application that will never appear on your iPhone, due to the nature of the product and Apple's App Store policies. Truly, Android is the OS choice for the pocket phone perv (Yes, google, that's CC licensed text, so you can use it as a slogan).

Android

The control application apparently allows you to hook into the SMS capabilites of whatever Android based phone you have, and send information to other people that own The Toy in order to control... their toy. Have I mentioned how much I hate the name of this product? The googlability is just next to impossible. Marketing is not the place to try and be a platonic ideal.

So, we'll see if this ends up working out or not. I'm still surprised that they've lived this long with no good reports or reviews, and if they try bringing the word 'bluedildonics' into the fucking vocabulary of the internet again, I will be wishing them into an even speedier death next time. Seriously, it's just a stupid word, people. Even more so than teledildonics. Bluedildonics sounds like some sort of technological necrophilia.

via The Same Lady I Got The First News On This From 5 Years Ago - Congrats on still beating me to the scoop after all these years, Regina. :D

Teledildonics Patents in court. Again

Teledildonics patents in court. Again

In another case of probably the exact same things we've seen before, it looks like two companies are going at it again over teledildonics patent licensing. This time, Internet Services, the company that licensed some haptics/teledildonics patents (which itself has the patents licensed from Immersion, the haptics patent house) to the Real Touch is being sued by the people that apparently own the original teledildonics patents. Patent against patent war like this seemingly could hurt business for everyone involved (not that I'm a lawyer or anything), so who knows if we'll see anything more than silence and settlements, but it's always fun to see this bubble up in legal news just to watch the discussion threads.

Via TechDirt and CourthouseNews

Wiimote Sex, the Mojowijo, and Prior Art

So my last article on the kinect and sex was just a little popular. In that spirit, let's continue on our merry journey through control controller sex, and revisit what's happened with the wiimote over the past few years.

Now, this journey has a goal. Mainly based on the Mojowijo. You see, the Mojowijo burst onto the scene back in August of 2010, and everyone hailed it as the next big thing.

The Mojowijo was apparently supposed to be the first and best wiimote sex toy, able to take the motion you make with one toy and transfer it to another, using the accelerometers in the toys and the bluetooth communication to turn what was a game controller into a teledildonics sensation.

Mojowijo

Even though it's not the first. It's been done. Multiple times. But, hey, that's fine, most people don't exactly keep up with sex toys like we here at slashdong do. It's what makes us better than the rest of you.

Anyways, the press flurry over something that's already happened is normal and we accept that, but then, there's this little extract off the mojowijo site...

Using Mojowijo's patent pending Motion2Vibration technology, the device is able to transform the varying motions of the control into appropriate vibration signals and send them to another selected device - in the same room or over the internet.

Waaaaaaaaaait a second. Patent pending? Seriously? 'cause, um, this has totally been done before. Whether that registers as prior art, I dunno, but, well, here's the history as I know it...

(And you're probably thinking, "Hey, qDot, didn't you already do almost this exact same article in 2008?", and you'd be right, but fuck you.)

--

Picture it, Sicily^H^H^H^H^H^H The Internet, September 2005. Everyone was all freaking out because there was a new game controller out that wasn't a wiimote, and they're like all "hey, we can stick that in our hoo-hahs". And I was like, "no, look at the corners". So when I ended my kinect article with the "prove me wrong", well, this is why.

VGCats

(I would also like to say, 5 years later, that VGCats called it. So feel free to put that on your resume, Scott.)

--

Wiibrator

Then in December 2006 we get the wiibrator. Created by Sam Hocevar, also the author of the incredibly useful libcaca and head of the debian project for a while.

The wiibrator used the Wiimote for control, and a trancevibrator for output. Whenever you made a jerking motion, like, say, in that whitest kids u know video I'm going to reference again because it's fucking hilarious...

Yeah, whenever you made that motion with the wiimote, the vibrator would vibrate. So, there's innovation number 1. I'd call that Motion2Vibration. However, it's also covered under the WTF License, meaning that it may not be covered as prior art. I'm not a lawyer. I'm just the dildo guy.

Maybe someday I could be the dildo lawyer.

--

Mid 2007...

Wiildo

Someone buys the "Wiildo" domain. It goes nowhere. Domain is now dead.

Ciipote

Even the South Americans get into the idea, but still nothing.

--

Sextrument

Late 2007, we move onto more artsy things. Elle Mehrmand's Sextrument, well, I'll just post the artist's description of the piece here:

A live durational performance where I masturbated for one hour, with a Nintendo Wii remote controller. The accelerometer sensor in the Wii-mote measured the speed and intensity of my hand movement, which sent messages to MaxMSP altering the sound of my voice, which was then projected through speakers outside of the room. Behind a locked door, I invited viewers to look through the peephole, seeing only the lower end of my breasts, down to the top of my pubic line, revealing the in-between.

So there was sex and accelerometer usage and even generative audio. Art!

--

And then the only innovation we get for a while is a bunch of stupid youtube videos when you search for wii sex. Which by video view count, apparently a bunch of people do.

--

WiibratorLink

Things go quiet until mid-2008, when we get the WiibratorLink, which eventually becomes the OIOO. Created by a student in Germany, this was a wiimote vibrator that used the same motion sensing idea as Sam Hocevar's wiibrator toy, except with a 3D printed exterior to make one end more insertable and the other more... Holable? Torusable? Whatever the word for the geometric quality of something you want to stick your cock in is.

WiibratorLink

The OIOO contained extra circuitry for driving a larger motor at different speeds, and eventually had full control and skype software developed for it, so you could use it in conjunction with the popular video/chat software. However, only 10 copies of the hardware were ever produced, and as they were as much art/collectors items as toys, they fetched a fairly high price. Still, this was probably the best iteration of the idea. Well designed, clean (before use), and innovative.

Now, the thing about the OIOO is that is was released in Germany, and therefore may not be covered by patent laws here in the US due to lots of legal issues that would probably make this article boring quickly. But once again, it still predates the Mojowijo by 2 years.

--

And thus, we end up back the mojowijo. Which uses a motion idea someone came up with in 2006, a skype idea someone came up with in 2008, claims patents, credits neither.

Sounds like some shit to me.

Of course, Mojowijo's original release date was supposed to be something like last week, but has now moved to "late Spring 2011". I've watched many a toy slide into the vaporware hole before, so who knows if this'll even happen here. Maybe they'll release, maybe they won't get through the special hell that is the manufacturing process. They've already been enlisting porn stars to beta test their stuff. We shall see.

But now you're all up to date on the history of wiimote sex, and the future of kinect sex. I guess next up is PS3 Move Sex, which is going to take, some, uh, serious creativity on my part, 'cause I have no idea how that's gonna work, since I don't have a PS3, a Move, or much of an idea of how the system works outside of "pretty color changing led ball on wand". I'm sure I cam figure out something stupid to write about it.

Kinect Sex - Because you knew I'd make this post sooner or later

Oh come on. You knew this was going to happen. I just had to stop integrating people's code long enough to actually make the damn blog post. So let's ruin the end of our nice 4-day weekend (in the US, at least) by taking some new technology and donginating it a bit.

Kinect Take Apart Image

The kinect. If you haven't heard about it yet, you're probably not reading this blog right now, because people interested in dildo tech are usually also at least semi-interested in real tech, and this has been all the fuck over the real tech news lately. Not only that, there's an open source, cross platform driver set available so you can do whatever your perverted little heart wants with this poor piece of future, thus continuing the human condition of "not being able to have nice things." (Full disclosure: Some of the code in those drivers is my fault, as is the code integration.)

But, for those of you have haven't read up yet, here's a quick kinect overview.

Most cameras produce 1 image. It's made up of color information.

The kinect produces two images. Color information, and depth information. It does this by projecting evil rays onto whatever is in front of it and then seeing how much the evil distorts and using that to calculate distance. Anyone that calls this IR is lying. Being hit by the kinect camera is evil, and is a sin.

The evil looks like this:

The result is fucking awesome, and also gives you depth. Evil depth.

For an idea of how we used to have to do depth, check out this video of a creepy gesture project I did in 2007.

And now, here's a picture of me doing an impression of the dude from Indiana Jones that got the medallion burned into his hand, in a combination RGB and depth image from the kinect.

Hand Depth

So you have your normal color picture, as well as how far away things are in the picture, which means we can easily cut out what's in front of and behind a body and just see the body, and then spend our computing power figuring things out about that certain body's position and movement instead of just trying to find it with all of the background clutter. Instead of having to do all the weirdness with the calibration and the dots in the video, now we just say "Only look for things like between 2 and 2.5 feet away from the camera", and the camera goes "ok" and we expect to find a hand in there and we just have to look at the depth outline. This is WAY easier and less mathtastic than the dots. Less mathtasticness for finding hands means more mathtasticness for shiny.

There's some microphones on the kinect too but we don't know how to use them yet so I'm just gonna ignore them for now.

The question arises: But how can I fuck it?

Well, you can't fuck it like, directly. The airvents are pretty small, and honestly, it's a camera. I /guess/ it could be insertable (lord knows that never stopped anyone with a wiimote), but... no. Dildo cams exist for a reason.

It's an electronic eyeball. And really, how often do you stick it in someone's eyeball?

Put your hand down, Japan.

The next question arises: But how can I fuck with it?

Ok, better question. There's a few different sex things you could do with the kinect. But let's look at what other people have come up with in the past few weeks first.

--

MotionSwinger

MotionSwinger is basically a joke website with pictures from Second Life that's not all that interesting outside of the following block:

let Kinect scan in your whole body and see how you and your willie rank in comparison to other motion swinger Users (Internet & Xbox Live required)

Now, there's a few reasons this isn't very easily possible, but I'll get into that later.

The Kinect Titty Tracker brings up a lot of interesting properties of the kinect. First off, it's using depth to find body shape in order to know where to put the images. This would be a much more difficult problem with just an RGB camera due to trying to figure out where the body in the picture was with all of the background clutter behind it. Now you can just use depth to find the structure of the body, and go from there, without having to worry about lighting or relative position of nipples or whatever. This could certainly be improved upon by isolating the body depth, then culling out the rest of the RGB image to do image based analysis on the body alone (i.e. to actually find nipples via depth plus coloration/patterns), but we get proof of concept with this, as well as titties. Proof of titty concept.

--

So what can the kinect bring to sex? Well, probably not a good real time rendering of your cock, or strap-on, or really any genitalia a usable way for pornography. Why? Because that's not really what it was made for.

Microsoft put a ton of work into making the kinect track the human body as a whole, so you can play games by jumping and running and generally acting the fucking fool and feel like you're in the game instead of just sad. Genitalia, for the most part, are not a major geometric feature of the human body when taken in perspective of physical size (as opposed to say, genitalia perspective in relation to the ego, where they may actually make up more than 100%). Neither are they normally used in the control of video games, be they rated everyone or AO. Not to say that experiment hasn't been tried, but it didn't turn out too well, and we're probably a few years off of the video game market being ready for Mike Tyson's Super Cockslap-Out. So why even try to track that small part when you're interested in the whole body? You may be able to see it, but it won't work well.

But, since this is a psuedo-science blog, let's sudo-science some shit together to make this seem researched.

Desk dildo

This is your run-of-the-mill Doc Johnson Vac-u-loc dildo, same kind I'm sure most of my readers with a few fucking machines strewn around the house. It's around 5.75", so we can call this "average". No, really, if you are so appendaged, feel free to hold yourself up to that not-to-scale image and feel insanely larger than average. I'll wait.

Ok, all done?

Anyways, the first thing we have to remember is that we have a boundary of around 18" from the camera that we have to stay out of, otherwise we violate the focal depth and don't get a reading. So, let's see what sort of depth information we get at 18".

kinect depth dildo

This is just a colorized version of what the depth data gives us. So you can see the dildo in front of the background. Great if we wanted to know where the dildo was, but...

kinect depth dildo cloud

This is a point cloud rendering of the dildo. Each point represents a point of distance in space, and it's colorized based on the RGB image we get back. Remember, we're only getting depth information from a single source, therefore we fall prey to THE SHADOWS insert scary music here. You can see that in this rendering. You get the front of the cock, sorta...

kinect depth dildo cloud

But no back. And if I weren't a lazy bastard, I'd take video of the rendering and you'd see how much information we lose from the depth camera scaling too. It's staticy as hell.

Not only that, you then have a common problem of looking at the human body from a single point when trying to render a scene: self-occlusion.

For instance, check out when happens when I stick out my tongue and take incredibly crappy images of the resulting point cloud.

kinect tongue cloud

From the front, we're ok. Ish. Sorta.

kinect tongue cloud

But from the side, where things get interesting because hey we've got depth now, my tongue occludes my chin and I become freaky no-chin guy! Now gimme some candy! (Yes I realize halloween was last month but it's never too late for an Adam Sandler SNL reference). 3D porn, while doable with this, won't be very interesting.

In short, porn is about sex, but for many customers it's also about being able to see the sex in a way that doesn't make you think "Wait, why does her arm detach completely when her boob is in front of it" or "why does he have a penis shaped hole in his stomach". The pattern the kinect uses to get depth data is made for picking up full bodies to control video games, and therefore isn't quite so good at picking up minutiae about those bodies.

However, none of this will or should stop people from trying. I bet we'll see kinect porn and possibly kinect skype services within the month. Just don't come crying to me when you lose side or under boob to breast shadowing or taint viewing due to ball blockage. Yes, there will be depth, but it will be very inaccurate and noisy and I think most people will just want their 2D image back. We've had a few millenia to get that one right, after all.

--

Now, what can we do with the body parts that ARE big enough for the kinect to register? That's where the really interesting part comes in.

First off, let's start with this TUIO interface.

So you may be thinking, "But qDot, what's interesting about this?" Well, mainly the fact that it's easier to find gestures thanks to the depth information here. In this video, fists are found via depth thresholding, which is a bit of a hack, but still shows that when we say "only look at picture information that's at a certain depth", we can do cool things quickly.

Let's apply that to sex. Sexual manuevers usually make for somewhat deliberate gestures, as the following Whitest Kids You Know video shows.

Now, usually when we talk about sex toy control interfaces, we need hardware. Someone to stick it in, or stick in, or whatever, that has sensors in it to tell us how far what got stuck where. Usually, that hardware is also shit.

The kinect alliviates the need for having hardware, because now as long as we have a shot of the "action", as it were, we can use that "gesture" as a control. Not only that, the gesture itself is the toy. Or you could employ a toy under the gesture. The possibilities, they may or may not halt.

With masturbation, however, the kinect does not make this a trivially solved problem. Due to the close contact of the hand with the body, possibly with some inanimate object in between, there will still have to be some calibration and thresholding to figure out exactly where the genitalia versus the hand versus the surrounding body parts are. We'll have the image and the depth data, but it's not like the above above video where the hands are being held far out from the body, which is a situation the kinect is made for. Masturbation and general self-manipulation is something that's out of the kinect's normal operating procedure, but I'm sure we'll figure something out. We're smart and bored, after all.

camera avatar

Finally, there's avatar overlays. Now that we can very easily know where your head, body, arms, etc are, we can put images and overlays on that to turn you into whatever non-realistic, cartoony thing it is you want to be to get off. The above picture is actually from logitech's quickcam avatar suite, but this is so happening on kinect like so ASAP it's not even funny. The above titty tracker video is pretty much proof of concept right there.

--

In summary, the camera can watch you masturbate, easily know you are masturbating, and use information that to control shit, be it your text editor or someone else's love device. It can also make bad 3d porn of you while you masturbate and control, or it can overlay cartoony shit on you so you don't have to be you while you're doing whatever it is you do to yourself if you're into that to control that thing that other person is into.

I don't think I've really broken any new ground on the already over-done subject of sex and 3d cameras here. I'm sure the pervs of the world to prove me a sexual luddite once again. At least, I hope they will.

qDot goes to Europe. Again.

Well, I'm off to Austria and the Netherlands to give some talks and teach some people how to make sex toys!

Paraflows 2010

  • Paraflows 2010: I am my own XBox
  • 10-12. September 2010
  • 14:00-19:00 Uhr
  • Raum D, QDK, quartier21, MQ, Museumsplatz 1, 1070 Wien

I'll be speaking at Paraflows about a concept I've been working on, of body as game console. Using biometrics equipment, what can we do to make the human body the game mechanic, instead of just augmenting other video games with biometric control?

I think I'm speaking sometime in the midafternoon on Sept 10, will update once I know.

WormWeb

  • DIY Sex Toys Workshop
  • from: 11.00 till 18.00 on Sunday, September 12th
  • in: WORM's future location on Witte de Withstraat 63, Rotterdam
  • for: 30 euros including materials
  • Register by emailing workshop@moddr.net
  • bringing your own laptop is preferred.

Yup. After 5+ years of running slashdong, now it's time to start passing that knowledge on to others. In this full day intensive workshop, we'll be building a simple computer controlled vibrator using the arduino, then programming it for different control schemes (audio, network, sensor, etc...) using processing. I'll probably be doing this workshop in the states sometime after I get back, so don't worry if you don't happen to be in Rotterdam next weekend.

Subotron

I'll be presenting some of the prototyping work I've been doing on my reusing fun project. Here's the talk abstract:

With each new generation of video games, we see increases in technology, game mechanic complexity, and new styles of play. However, what happens if we take the toys of the past and turn them into game controllers? Or take the newest and most modern game controllers and start applying them to the relics of video game history. "Going Forward in the Backward Direction" is an effort to apply the fun of yesterday to the technology of today, and to take the control and environmental elements that makes video games interesting today and rewind them to see what new elements can be added to history. This talk will outline the projects already created and currently in development, including an overview of the technologies used and new game mechanics created. From self-reconfiguring miniature golf and kite pong to haptic Super Glove Ball and tetris that serves you alcohol, these projects strive to answer the question "how can we reuse fun?".